Hopefully this inspires more developers to either build-in their own mod browsers ( e.g. Factorio ), or for communities to build their own open source mod platforms ( e.g. KSP's CKAN ).
Both of those are preferable to the relative hell that is dealing with nexus mods.
ChocolateGod 4 hours ago [-]
I consider Nexus Mod the Fandom of modding sites.
It's used because it has the most existing content, not because it does anything especially well (download speed limits are irritating and to me make no sense).
altairprime 2 hours ago [-]
Bandwidth contracts can be defined as fixed-cost billing for 95th +/- percentile of usage per period with charges of peak bursts exceed x% of period, without charging for bytes transferred at all; before S3, this was typical, and it’s still available from providers today. Under that model, free user rate limits ensure that their peak possible bandwidth bill from concurrent unpaid users fits within their (cheap and fixed) contractual limits, while paid users pay for a different endpoint whose bandwidth contract is usage-billed and/or has a higher 95th percentile rate and/or has a higher peak burst cap so that rate limits aren’t necessary. This hybrid approach lets them provide both {cheap, reliable, slow} free service, and {costly, reliable, fast} paid service at a much lower total cost than if they went with one or the other approach exclusively. (Elsethread, a suggestion that they switch to torrents would provide {cheap, unreliable, fast} service, completing the “pick two” trifecta.)
xingped 4 hours ago [-]
I'll never understand why Steam Workshop didn't take off as the de facto mod delivery platform over NexusMods or other random sites. It seemed perfectly positioned to do so.
xnorswap 4 hours ago [-]
The only game that I know that uses steam workshop for mods is Rimworld.
It works okay, but it's a little clunky. Discoverability is weird. It's concept of "recently trending" etc produces some dubious recommendations.
Actually installing mods is kind of okay, but it doesn't handle pre-requisites very well. It'll tell you that you're missing pre-reqs, but it doesn't offer to install them.
It's a positive feedback issue, where because games don't tend to use workshop, it doesn't get much love from valve, and therefore games avoid it.
I don't know how much workshop allows developers to do curation either, so perhaps games would rather partner with a platform they can better influence mod curation.
It's definitely preferable as a user compared to the worst-of-all-worlds that is Stardew Valley modding. There you have a combination of "Here, download this exe, it's fine we promise" (SMAPI), and nexus mods for the discoverability / install / updates of the mods themselves.
SOLAR_FIELDS 4 hours ago [-]
There was some Hungarian? developer that runs https://rimworldbase.com/. I used to use it before I switched to Steam Workshop since it usually unfortunately falls behind (or at least did when I used it several years ago). That one is better for discoverability at least. The auto-update package management functionality of Steam Workshop is its killer feature. I can click a single button and get the latest updated versions of all my mods.
I'm usually opposed to Steam on principle, opting instead for DRM free options for my games, but it's basically impossible to maintain any decent amount of mods without a manager like what Steam Workshop offers
4 hours ago [-]
esskay 3 hours ago [-]
Because Steam Workshop is only for games on Steam's shop, distributed by valve. That locks out huge chunks of your audience. If anything its good thats not taken off otherwise we'd have EpicMods, GogMods, etc and even more fragmentation.
Sure it makes it easy for people who own the game on Steam, but what about everyone else?
Also, as popular as Steam is, their workshop section is pretty awful. The search seems to have been cobbled together and has awful matching, the discoverability of mods is dire, and they're still using the same antiquated poor UX for discussions as they were over a decade ago.
ddtaylor 3 hours ago [-]
Workshop has taken off a bit here and there, but it's worth remembering that basically when Steam Workshop was primed to take off was when Skyrim modding was becoming mainstream. I don't know the specifics of it, but I think the Steam Workshop had some "paid mods" and that rubbed everyone the wrong way during a time when modding was not monetized.
There is a bigger question that is unsolved, both ethically and legally. If someone makes a Skyrim mod: (a) should the creator of the mod be allowed compensation and (b) should the game developer be entitled to garnish some amount?
I have my own opinions, but I think the community doesn't really trust that a mod put on Steam will be available tomorrow for the price and under the conditions the mod creator envisioned.
xnorswap 3 hours ago [-]
Paid mods are problematic because what happens if a game update breaks the API the mod uses? This frequently occurs in many games. Suddenly you've got an unhappy customer, and with money comes liability.
I doubt any game developer would want the burden of being liable to maintain backward compatibility for old mod APIs to support third party mods, but if they take a cut of any money then they ought to be responsible for maintaining that.
Part of the reason KSP has ironically had a modding renaissance is because the community knows that there won't be any updates which could break some of the more ambitious mods being made.
subscribed 3 hours ago [-]
a) yes if they sell it
b) no, why? does the carmaker get a cut from the unbranded accessories? If anything, it should be the other way round as the Oblivion reboot proves.
selfhoster11 4 hours ago [-]
Not everyone has or wants Steam. I'd rather deal with NexusMods than with Valve as a GOG user.
ddtaylor 3 hours ago [-]
As someone who has been using Steam since I had to put my WONID from my Half-Life CD, what's wrong with Steam?
amiga386 2 hours ago [-]
1. For the most part[*], publishers on Steam use DRM, from kernel-level DRM which can crash and pwn your computer, to Valve's relatively lukewarm Steamworks., whereas GOG primarily (exclusively?) sells DRM-free games.
There are lots of ideological and practical concerns with DRM, I won't list them here other than to say game players want to be in control of their machines and their experience, not let game publishers control their machines.
2. Steam policy is that you can only run the very latest release of a game (it will update when you go online, and you can't remain offline forever). It takes away your choice to reject publishers bad updates - for example, when 2K forcibly added their marketplace/launcher malware to Bioshock games, breaking them on Linux, Steam was their henchman/goon forcing it on everyone.
I can't use Workshop mod with my GOG version of the game, but can use Nexus Mod mod with any version.
At least I didn't found a way, and that one reason alone is enough for me to avoid the Workshop.
ddtaylor 3 hours ago [-]
It depends on the game and what the mod maker decided.
I made the mod for the Divinity: Original Sin that changes a few bytes in the game XML files to allow for 4 players in game instead of just 2, since it was mostly supported but probably removed for console porting simplicity. This is a braindead simple mod that just needs to find some XML tag inside the embedded EXE/DLL file and update it. I didn't even have to update any checksums, etc.
When I published the mod I chose to target the hashes/offsets of the Steam EXE since that was what everyone had. So, while I didn't target the workshop (as this modification could not be done with it) I did target Steam end-users.
LaGrange 3 hours ago [-]
This ain't a defense of Steam Workshop - it has a lot of issues and sucks quite bad- just a remark for anyone struggling with using Workshop next to anything else.
You don't actually need a steam account or the client - with SteamCMD you can have CLI access to all the mods there, as well as download any mod (or, for example, dedicated server hosted via Steam) to a custom location.
As for what's bad with Steam Workshop:
- No built-in way to host multiple versions of a mod or to revert to an old version.
- Very unreliable reinstalls (you might think you deleted a mod, and yet there are leftovers - and at least historically they liked to remain even over fresher files).
- Somewhat arcane directory structure (that makes fixing the above harder than it should be).
beart 4 hours ago [-]
Despite how annoying it is to navigate around nexus mods, the workshop is somehow worse.
washmyelbows 4 hours ago [-]
Agreed. It's so painless to use and yet the adoption is so bad
maeln 4 hours ago [-]
I guess because not everyone brought their game on steam, and it also probably does not work on pirated games.
esperent 4 hours ago [-]
Presumably it doesn't work with pirated games.
ddtaylor 3 hours ago [-]
It does work with pirated games AFAIK.
Steam as a platform is very open in many ways. Likely not intentional, just holes that never got plugged.
Most of the pirated steam clients just lie and say you're always playing a free Steam game that everyone owns and use that to backchannel all of the steam features like messaging, p2p, etc.
Last I checked they even had some rigged up system for achievements since some games interact with them in ways that are needed.
esperent 3 hours ago [-]
I got curious after writing my comment and decided I should research it. What I found was a couple of people on reddit saying it was possible, but getting a ton of downvotes and replies saying that they're wrong, that it's no longer possible. At the very least it looked fairly convoluted, and possibly you need to also own the game on steam to download mods for non steam (pirated or otherwise) versions of the game.
I don't have an oar in this fight - my comment about pirated games was mostly tongue in cheek - but I am glad the main mod site isn't tied to owning the game on one particular store.
diggan 4 hours ago [-]
Well, it goes a step further and doesn't work with any non-Steam game (unsurprisingly), so it basically locks you to Steam Workshop.
add-sub-mul-div 3 hours ago [-]
Being locked into a store would be much worse than being locked into an annoying independent site.
StefanBatory 4 hours ago [-]
Because it doesn't work with pirated games.
Saying that only half jokingly.
subscribed 6 minutes ago [-]
Untrue. I downloaded a couple of mods for my GOG release of the game. Works well. Few more steps but otherwise doable.
The truth is that Workshop is worse and aimed ONLY at Steam. So why would anyone bother.
They certainly provided a needed service with free bandwidth before it became cheap and a centralized repository. Tho I do wish there was more mod packs for games like oblivion or fallout new vegas as I’ll spend an evening getting it all to play nice then not have time to play games and for a few weeks. As a funny aside TESNexus and roll20 are the only two sites that show up for me with have I been pwned.
orthoxerox 4 hours ago [-]
> I just wanted to make a place where modders could share their work without worrying it would vanish into the internet
And ended up making a place that memory-holes mods that change a string or a flag texture to something inoffensive.
makotech221 4 hours ago [-]
If you don't ban the nazis, you become a nazi site
AlexandrB 4 hours ago [-]
Who are these nazis you're talking about? People posting a mod that removes a trigger warning from a remake of a 20 year old game[1]? Some pretty weak-sauce nazis.
Don't forget the ultimate crime against humanity: changing a remade RPG's "body type 1" and "body type 2" character creation options back to "male" and "female" as they were in the original game.
Yes! Thank you! This is actually the perfect example, because that mod wasn't removed and the author was banned after he specifically said he was making the mod for the purpose of upsetting trans people. Even better with the context that he was linking to kiwifarms, a known hotspot for online harassment.
Nothing proves with more certainty that the GP of this thread has it backwards, the removed mods were uploaded with bad intentions.
brendoelfrendo 3 hours ago [-]
Lmao that mod is clearly targeted at the worst kind of right-wing snowflakes. People who can't even see a trigger warning without getting incensed and try to legitimize their behavior by saying it's "misinformative," but then dog whistle who they're really talking to with the Pepe frog. Nazis are, by default, weak-sauce; not being able to tolerate something this innocuous is both weak-sauce and perfectly coherent with fascism's inherent insecurity.
pylotlight 2 hours ago [-]
You can't claim law of triviality when you rot were the ones that cared enough in the first place to change it. Changing settings back to match reality and original game settings is the only sane approach here, objectively.
diggan 1 hours ago [-]
> is the only sane approach here, objectively
How is any of this "objective" at all? The whole discussion from beginning to end is very subjective, both ways, but maybe I've missed out on new usage of this word.
AlexandrB 3 hours ago [-]
> Nazis are, by default, weak-sauce; not being able to tolerate something this innocuous is both weak-sauce and perfectly coherent with facism's inherent insecurity.
I read stuff like this and I can't help but marvel at the irony when we're talking about people getting mad enough at an optional mod to get it banned.
brendoelfrendo 3 hours ago [-]
Who's mad? I am not mad that their mod exists, I think they're sad snowflakes. I'm mad that people think removing intolerance from our communities is somehow hypocritical. The paradox of tolerance tells us that a community that tolerates intolerance turns into an intolerant community. Prune out the racists, the fascists, and the bigots at every opportunity or else they will ruin your society. Those who are intolerant should not be granted tolerance.
AlexandrB 2 hours ago [-]
The trap a lot of the left has fallen into is often defining genuine disagreement over their ideas as "racist", "fascist", or "bigotry". This keeps those ideas from being challenged and refined thus making them ultimately unconvincing. "Tolerance" itself is a very loose concept here that has come to mean mostly the same as "political agreement". There's also no mechanism that I can see for correcting this issue. In this frame, the bar for what constitutes "fascism" keeps getting lower such that even mainstream political positions from 10-15 years ago are being labelled as "fascist" in some circumstances.
None of this seems healthy for the future of left wing thought and is already leading to a backlash (one naturally being called "fascist").
jekwoooooe 3 hours ago [-]
[dead]
pylotlight 2 hours ago [-]
> Everything I don't agree with is a nazi
chownie 4 hours ago [-]
If we're being honest those mods were not inoffensive, in fact most of them were specifically made for the purpose of causing offense.
Covzire 4 hours ago [-]
No, they really weren't, they were made to restore an experience that matches 99.99% of people's own experiences and sensibilities at the very start of a game. If that's somehow offensive, then I'm sorry but it's utterly deranged and hateful for the 0.01% to insist that their way is the only way that can or should be for all.
Or look at it this way, nobody will demand any mods be removed or censored that do the opposite to older games.
chownie 3 hours ago [-]
> No, they really weren't, they were made to restore an experience that matches 99.99% of people's own experiences and sensibilities at the very start of a game
Exceptionally funny to read this in the face of the most recent example, where the author was banned after he explicitly said that he was making his mod for the purpose of upsetting people.
ToucanLoucan 3 hours ago [-]
> No, they really weren't, they were made to restore an experience that matches 99.99% of people's own experiences and sensibilities at the very start of a game.
Too true! I can handle VTOL spacecraft, lizards with tits and guns that shoot other guns, but a gay person!? IMMERSION RUINED
Covzire 3 hours ago [-]
That misses the point entirely. You know how bigoted people were in the 1970s right, when video games were still in their infancy? What if the early game industry or congress and the courts had decided that any depiction of a woman in games must conform to the moral standards of the day, so that if you have a female, she must be either a straight virgin, married to 1 faithful man, an old maid, a widow or dead.
Thats exactly what is happening today but in reverse.
ToucanLoucan 3 hours ago [-]
> Thats exactly what is happening today but in reverse.
No, it's not.
For a start: it's not some overlording organization demanding this from the top: it's a ground-swell of people who come from diverse backgrounds entering the industry and making their voices heard.
For another it isn't an edict at all from an organization, government-affiliated or otherwise. It's companies realizing that making inclusive games boosts sales, and it doesn't hurt that they get a huge dose of free marketing from the Outrage Merchants by courting controversy that no well adjusted person gives two shits about, and well adjusted people tend to have more money which is all they care about.
If you don't like nonbinary pronouns, don't use them. If you find the new Horizon simply unbearable because Aloy doesn't look like a pornstar, don't buy it. There is simply no version of this where "Every product in this market isn't suitable for me, therefore I am oppressed" is going to scan for anyone outside your weird little group.
Touch grass.
Covzire 3 hours ago [-]
>>If you don't like nonbinary pronouns, don't use them.
That's not even what I'm talking about, it's "Body Type A" or "Body Type B" where the proverbial child has been sawn in half so nobody can have it, these mods restore the choice back to people who have a legitimate claim TO their pronouns.
DrillShopper 2 hours ago [-]
> these mods restore the choice back to people who have a legitimate claim TO their pronouns
Excuse me, what?
Who is the pronoun gatekeeper here? Who decides who has a legitimate claim to pronouns?
Sounds pretty transphobic to me, tbqh.
ToucanLoucan 2 hours ago [-]
> Who decides who has a legitimate claim to pronouns?
The normal people, of course. :eyeroll:
I just can't fathom giving enough of a shit that people different from me exist and are doing things I don't want to do, in places I am not, with people I am not.
Genuinely, get a life y'all. This is so sad at this point.
brendoelfrendo 3 hours ago [-]
If this is about that Tomb Raider mod that someone mentioned up above, this reaction is so overblown as to be hysterical. Three sentences of text that indicate a game that came out 30 years ago might have some offensive racial stereotypes is somehow so egregious to you? What is this about "restoring an experience?" The text displays before the game starts; it doesn't impact your experience at all. I highly doubt 99.99% of people care, let alone are upset that Crystal Dynamics would dare to acknowledge that games from the 90s weren't always tactful in their depictions of diverse ethnic groups.
It's so dishonest to strip out the context in your reply to try and make this issue sound like some valiant crusade when it's really just some racists who enjoyed a racist thing feeling bad that someone told them they should feel bad for being racists.
pylotlight 2 hours ago [-]
citation needed*
tonyhart7 4 hours ago [-]
they lost me at censoring stuff, how can "mod" shop be a publisher lol
they think they have much more authority than they thought
diggan 4 hours ago [-]
Care to share a bit more in a "non-between the lines" manner so everyone understands? I'm a mod maker myself (including some mods published on Nexus) but have no idea what you're talking about.
ToucanLoucan 4 hours ago [-]
I can't read comments like this without that one human thumb guy screaming FUCKING PRONOUNS into his webcam at full volume.
Gamers are so sensitive.
AlexandrB 4 hours ago [-]
But don't you DARE make a mod to change the pronoun selection back to male/female or we'll BAN[1] you from our site (because you're so sensitive).
Who's sensitive? I feel like the people who made the mod are the sensitive ones, so sensitive that they can't exist in a fictional space where trans or non-binary people exist so they had to make a mod to restore their version of reality. The only thing they got right is that a world without trans people is, in fact, a fantasy.
jekwoooooe 3 hours ago [-]
[dead]
4 hours ago [-]
brianjlogan 4 hours ago [-]
Honestly the comments so far don't line up with my experience.
Possibly for the very experienced devs/games on HN who are making their own mods Nexus was limiting and annoying.
For me it was the level of difficulty just low enough I didn't have to work to enjoy mods. I remember trying to install mods on Halo CE pre mod managers and it was a nightmare.
Did Nexus solve all of that? No but it was an easy enough experience that I could know one website, one tool, and be able to mod my games.
For the normies. For myself Nexus was a fixture throughout my teens and into my adult life.
I'm very thankful for all the hard work they put in.
It's impossible to keep everyone happy all of the time, but for some people like myself it just worked and we were able to enjoy it.
belval 4 hours ago [-]
Yes it is very interesting how the comment section is overtly negative yet NexusMods is one of the rare thing that "just works" for me. Even my girlfriend who is not well-versed in tech at all mods her Skyrim/Oblivion herself thanks to how easy it is with NexusMods.
diggan 4 hours ago [-]
Judging by your two's comments, there seem to be a mismatch what people think of when they hear "Nexus Mods". Originally, it was just a website where people uploaded mods, and others downloaded them and manually re-organized stuff on disk, or with some game-specific mod manager.
But what you two seem to be talking about, is the relatively new mod manager that Nexus also has, which basically allows you to one-click install mods.
I think many comments talk only about the website (in isolation), while both of you are talking about the mod manager, hence the mismatch in experience.
altairprime 2 hours ago [-]
As an occasional user of either form of NexusMods, both have been worth paying for in the recent past. The last time I played through SDV I had approximately thirty mods that I hand-installed because I was patching them locally to improve weather handling and learning C# from it. I’ve also used the mod manager to do a couple other games that badly need the improvements (“Stop Wasting My Time” is the best mod ever) and that I wasn’t modifying further. In both circumstances, I paid for a membership to support them, and I ended it when I stopped playing the game I was modding. Glad they exist and will continue to pay them when I use them, especially if they continue to be opinionated along current lines.
brianjlogan 4 hours ago [-]
Probably because a vast majority of those people don't read HackerNews to be fair.
strangescript 4 hours ago [-]
So many people on their high horse when Nexus attempted to do collections, as if Nexus Mods was their god given place to post their mods for free and control everything about how they are used.
Congratulations! You are going to be so happy moving forward!
zelphirkalt 4 hours ago [-]
I found their platform quite toxic, walling everything behind login and making the registration and login atrocious to deal with. Hopefully things will change, so that one can just get done what one came for: Downloading mods, without other shenanigans.
zihotki 4 hours ago [-]
I think that most of niche platforms would become walled behind a login sooner or later due to increased costs associated with AI crawlers downloading every single bit they could reach.
selfhoster11 4 hours ago [-]
Or they could work on switching to CDNs or P2P for file delivery instead.
whywhywhywhy 4 hours ago [-]
Honestly no good reason a mod site couldn't be pure torrent based, could have even built it into their own mod manager they had.
altairprime 2 hours ago [-]
They’ll still end up being the seeder 99.999% of the time, and their audience is typically quite hostile towards them for trying to charge the bandwidth costs to their audience in any manner whatsoever, whether it’s subscription fees or upload bandwidth.
whywhywhywhy 4 hours ago [-]
Most egregious thing was didn't it have a forced password reset if you didn't log in for 6 months, so if you're a normal person you'd sign up, mod your game, come back in 6 months to a year to mod another game and then it takes 15 mins just to get back into the site after resetting your account and everything.
Really surprised such a big community hadn't gotten sick of it already and built an alternative.
diggan 4 hours ago [-]
> Really surprised such a big community hadn't gotten sick of it already and built an alternative.
There is already, probably the biggest contender at the moment would be r2modman/Thunderstore, which is a relatively game-agnostic modding website + mod manager. Seems a lot more "open" (both in terms of source code and community) than Nexus ever was.
noirscape 3 hours ago [-]
r2modman is just an alternate frontend to Overwolfs nonsense and basically exists on the grace that most people install Overwolfs launcher (Thunderstore, which confusingly is also the name of the repository hosting the mods - my understanding is that the original devs of Thunderstore sold their repository to Overwolf) for it instead of r2modman.
As implied by negativity in the prior sentence, Overwolfs stuff is pretty awful to use; compared to r2modman, it feels like you're installing a PUP instead of a mod manager. There's lots of ads and it's pretty clunky to use.
diggan 3 hours ago [-]
I don't know enough about Overwolf to say yay or nay, but it is possible to use r2modman/Thunderstore without Overwolf, since I never had it installed yet I have mods published on Thunderstore + used it in the past for using mods. So I don't feel like Overwolf being bad should translate to r2modman+Thunderstore also being bad by association.
noirscape 3 hours ago [-]
It's more a warning to not get the Overwolf version of "Thunderstore", which is what they named their mod manager.
R2modman is fine, but because it exists on the grace of what appears to be a third party (Overwolf), it could be shut down at any point. Which is mildly concerning.
diggan 3 hours ago [-]
> but because it exists on the grace of what appears to be a third party (Overwolf), it could be shut down at any point
The source of r2modman is available, and under a FOSS-compatible license (https://github.com/ebkr/r2modmanPlus), together with a relatively small but dedicated community. Ideally, the actual file sharing shouldn't be centralized (imho), but it sounds overly alarmist to say it can be shut down at any point.
Jgoauh 4 hours ago [-]
IDK, hosting files and having people download them will always be the most expensive part of the internet. It will never be free, and the money will always need to come for somewhere. And on the internet money comes from adds and prenium subscriptions. I don't think it would even be possible for them to not insentive people to pay for prenium. The only way it is possible to go back to how it was is if 75% of the users agree to close their accounts to reduce server costs enough to have it be free for others.
diggan 4 hours ago [-]
> It will never be free, and the money will always need to come for somewhere
Yeah, true, ThePirateBay is excellent evidence that absolutely everything MUST be driven by profits.
Jgoauh 3 hours ago [-]
i'm sorry but yes, TPB and torrent sites DO rely on money, the user who uploads the mirror pays for their own storage, they pay to serve the file to others and they pay to keep their computers powered on when it wouldn't be otherwise, the money comes from somewhere too.
I hate capitalism as much as the next guy but the comment i was replying to was about the hope of the new owners being less profit driven, you cannot be a non profit driven company, and the problem do not rely on the owner of the business but with the system and insentives at play.
Please do not deform my words or this conversation to try to make yourself look smarter than others.
I don't see a near future where every work hour, gigabite, watt and kb of data that is currently required to make nexusmods work every day will be obtained without the insentives of 9-5, salaries and other profit type shit. TPB heavily relies on a low maintenance structure, and hyper dedicaded users relying on the intense belief that knownledge and culture should be free. All things the 'prettier textures' industry do not have.
If you know of or have plans to create a free equivalent of NexusMods, maybe relying on open source technologies and torrents, feel free to let me know, it sounds very interesting altho i think it will remain niche.
Workaccount2 4 hours ago [-]
I totally agree here. IIRC you either have to register with a mainstream e-mail provider account or they actively block temporary email services.
I understand only allowing subscribers to download files, but going to extra distance to only allow people to use their main e-mail accounts is too far.
Both of those are preferable to the relative hell that is dealing with nexus mods.
It's used because it has the most existing content, not because it does anything especially well (download speed limits are irritating and to me make no sense).
It works okay, but it's a little clunky. Discoverability is weird. It's concept of "recently trending" etc produces some dubious recommendations.
Actually installing mods is kind of okay, but it doesn't handle pre-requisites very well. It'll tell you that you're missing pre-reqs, but it doesn't offer to install them.
It's a positive feedback issue, where because games don't tend to use workshop, it doesn't get much love from valve, and therefore games avoid it.
I don't know how much workshop allows developers to do curation either, so perhaps games would rather partner with a platform they can better influence mod curation.
It's definitely preferable as a user compared to the worst-of-all-worlds that is Stardew Valley modding. There you have a combination of "Here, download this exe, it's fine we promise" (SMAPI), and nexus mods for the discoverability / install / updates of the mods themselves.
I'm usually opposed to Steam on principle, opting instead for DRM free options for my games, but it's basically impossible to maintain any decent amount of mods without a manager like what Steam Workshop offers
Sure it makes it easy for people who own the game on Steam, but what about everyone else?
Also, as popular as Steam is, their workshop section is pretty awful. The search seems to have been cobbled together and has awful matching, the discoverability of mods is dire, and they're still using the same antiquated poor UX for discussions as they were over a decade ago.
There is a bigger question that is unsolved, both ethically and legally. If someone makes a Skyrim mod: (a) should the creator of the mod be allowed compensation and (b) should the game developer be entitled to garnish some amount?
I have my own opinions, but I think the community doesn't really trust that a mod put on Steam will be available tomorrow for the price and under the conditions the mod creator envisioned.
I doubt any game developer would want the burden of being liable to maintain backward compatibility for old mod APIs to support third party mods, but if they take a cut of any money then they ought to be responsible for maintaining that.
Part of the reason KSP has ironically had a modding renaissance is because the community knows that there won't be any updates which could break some of the more ambitious mods being made.
b) no, why? does the carmaker get a cut from the unbranded accessories? If anything, it should be the other way round as the Oblivion reboot proves.
There are lots of ideological and practical concerns with DRM, I won't list them here other than to say game players want to be in control of their machines and their experience, not let game publishers control their machines.
2. Steam policy is that you can only run the very latest release of a game (it will update when you go online, and you can't remain offline forever). It takes away your choice to reject publishers bad updates - for example, when 2K forcibly added their marketplace/launcher malware to Bioshock games, breaking them on Linux, Steam was their henchman/goon forcing it on everyone.
[*] Not everbody! https://www.pcgamingwiki.com/wiki/The_big_list_of_DRM-free_g...
At least I didn't found a way, and that one reason alone is enough for me to avoid the Workshop.
I made the mod for the Divinity: Original Sin that changes a few bytes in the game XML files to allow for 4 players in game instead of just 2, since it was mostly supported but probably removed for console porting simplicity. This is a braindead simple mod that just needs to find some XML tag inside the embedded EXE/DLL file and update it. I didn't even have to update any checksums, etc.
When I published the mod I chose to target the hashes/offsets of the Steam EXE since that was what everyone had. So, while I didn't target the workshop (as this modification could not be done with it) I did target Steam end-users.
You don't actually need a steam account or the client - with SteamCMD you can have CLI access to all the mods there, as well as download any mod (or, for example, dedicated server hosted via Steam) to a custom location.
As for what's bad with Steam Workshop: - No built-in way to host multiple versions of a mod or to revert to an old version.
- Very unreliable reinstalls (you might think you deleted a mod, and yet there are leftovers - and at least historically they liked to remain even over fresher files).
- Somewhat arcane directory structure (that makes fixing the above harder than it should be).
Steam as a platform is very open in many ways. Likely not intentional, just holes that never got plugged.
Most of the pirated steam clients just lie and say you're always playing a free Steam game that everyone owns and use that to backchannel all of the steam features like messaging, p2p, etc.
Last I checked they even had some rigged up system for achievements since some games interact with them in ways that are needed.
I don't have an oar in this fight - my comment about pirated games was mostly tongue in cheek - but I am glad the main mod site isn't tied to owning the game on one particular store.
Saying that only half jokingly.
The truth is that Workshop is worse and aimed ONLY at Steam. So why would anyone bother.
https://www.reddit.com/r/OutOfTheLoop/comments/14bbttq/whats...
https://news.ycombinator.com/item?id=37635939
And ended up making a place that memory-holes mods that change a string or a flag texture to something inoffensive.
[1] https://old.reddit.com/r/pcgaming/comments/1atpq7d/nexus_mod...
https://www.neogaf.com/threads/mod-that-restores-male-female...
Nothing proves with more certainty that the GP of this thread has it backwards, the removed mods were uploaded with bad intentions.
How is any of this "objective" at all? The whole discussion from beginning to end is very subjective, both ways, but maybe I've missed out on new usage of this word.
I read stuff like this and I can't help but marvel at the irony when we're talking about people getting mad enough at an optional mod to get it banned.
None of this seems healthy for the future of left wing thought and is already leading to a backlash (one naturally being called "fascist").
Or look at it this way, nobody will demand any mods be removed or censored that do the opposite to older games.
Exceptionally funny to read this in the face of the most recent example, where the author was banned after he explicitly said that he was making his mod for the purpose of upsetting people.
Too true! I can handle VTOL spacecraft, lizards with tits and guns that shoot other guns, but a gay person!? IMMERSION RUINED
Thats exactly what is happening today but in reverse.
No, it's not.
For a start: it's not some overlording organization demanding this from the top: it's a ground-swell of people who come from diverse backgrounds entering the industry and making their voices heard.
For another it isn't an edict at all from an organization, government-affiliated or otherwise. It's companies realizing that making inclusive games boosts sales, and it doesn't hurt that they get a huge dose of free marketing from the Outrage Merchants by courting controversy that no well adjusted person gives two shits about, and well adjusted people tend to have more money which is all they care about.
If you don't like nonbinary pronouns, don't use them. If you find the new Horizon simply unbearable because Aloy doesn't look like a pornstar, don't buy it. There is simply no version of this where "Every product in this market isn't suitable for me, therefore I am oppressed" is going to scan for anyone outside your weird little group.
Touch grass.
That's not even what I'm talking about, it's "Body Type A" or "Body Type B" where the proverbial child has been sawn in half so nobody can have it, these mods restore the choice back to people who have a legitimate claim TO their pronouns.
Excuse me, what?
Who is the pronoun gatekeeper here? Who decides who has a legitimate claim to pronouns?
Sounds pretty transphobic to me, tbqh.
The normal people, of course. :eyeroll:
I just can't fathom giving enough of a shit that people different from me exist and are doing things I don't want to do, in places I am not, with people I am not.
Genuinely, get a life y'all. This is so sad at this point.
It's so dishonest to strip out the context in your reply to try and make this issue sound like some valiant crusade when it's really just some racists who enjoyed a racist thing feeling bad that someone told them they should feel bad for being racists.
they think they have much more authority than they thought
Gamers are so sensitive.
[1] https://www.eurogamer.net/starfields-pronoun-removal-mod-has...
Possibly for the very experienced devs/games on HN who are making their own mods Nexus was limiting and annoying.
For me it was the level of difficulty just low enough I didn't have to work to enjoy mods. I remember trying to install mods on Halo CE pre mod managers and it was a nightmare.
Did Nexus solve all of that? No but it was an easy enough experience that I could know one website, one tool, and be able to mod my games.
For the normies. For myself Nexus was a fixture throughout my teens and into my adult life.
I'm very thankful for all the hard work they put in.
It's impossible to keep everyone happy all of the time, but for some people like myself it just worked and we were able to enjoy it.
But what you two seem to be talking about, is the relatively new mod manager that Nexus also has, which basically allows you to one-click install mods.
I think many comments talk only about the website (in isolation), while both of you are talking about the mod manager, hence the mismatch in experience.
Congratulations! You are going to be so happy moving forward!
Really surprised such a big community hadn't gotten sick of it already and built an alternative.
There is already, probably the biggest contender at the moment would be r2modman/Thunderstore, which is a relatively game-agnostic modding website + mod manager. Seems a lot more "open" (both in terms of source code and community) than Nexus ever was.
As implied by negativity in the prior sentence, Overwolfs stuff is pretty awful to use; compared to r2modman, it feels like you're installing a PUP instead of a mod manager. There's lots of ads and it's pretty clunky to use.
R2modman is fine, but because it exists on the grace of what appears to be a third party (Overwolf), it could be shut down at any point. Which is mildly concerning.
The source of r2modman is available, and under a FOSS-compatible license (https://github.com/ebkr/r2modmanPlus), together with a relatively small but dedicated community. Ideally, the actual file sharing shouldn't be centralized (imho), but it sounds overly alarmist to say it can be shut down at any point.
Yeah, true, ThePirateBay is excellent evidence that absolutely everything MUST be driven by profits.
I hate capitalism as much as the next guy but the comment i was replying to was about the hope of the new owners being less profit driven, you cannot be a non profit driven company, and the problem do not rely on the owner of the business but with the system and insentives at play.
Please do not deform my words or this conversation to try to make yourself look smarter than others.
I don't see a near future where every work hour, gigabite, watt and kb of data that is currently required to make nexusmods work every day will be obtained without the insentives of 9-5, salaries and other profit type shit. TPB heavily relies on a low maintenance structure, and hyper dedicaded users relying on the intense belief that knownledge and culture should be free. All things the 'prettier textures' industry do not have.
If you know of or have plans to create a free equivalent of NexusMods, maybe relying on open source technologies and torrents, feel free to let me know, it sounds very interesting altho i think it will remain niche.
I understand only allowing subscribers to download files, but going to extra distance to only allow people to use their main e-mail accounts is too far.